Showing posts with label playground games. Show all posts
Showing posts with label playground games. Show all posts

Statues...the slapping game

Strange Games recently received an e-mail from reader Manuel Carvalho detailing a Portuguese playground game he knows and has played as Statues. This is not related to the rather dull party game of Musical Statues (players attempt to remain as still as a statue whenever the music stops) in any way. This is the kind of red-blooded, stupidly violent playground game that we love.
Manuel writes, "
All players but one stand in two rows (or sometimes in a circle) with their hands raised, the player that stayed out of this formation is called the statue. This player must pass in between the two rows and get to the opposite side. While he tries to accomplish this everyone that's forming the rows slaps him on the back of the head as hard as they can. The job of the statue is to catch a glimpse of who's going to hit him at any given split second. When he does he switches to the rows and the person caught becomes the statue. The statue must go back and forth in between the rows until he catches someone. Of course there is no evident way to prove what the statue saw and if he's right, and that always leads to some heated disputes." It's as simply brutal as that, just keep slapping the player in the middle and try not to get caught...marvellous!
____________________________________________________
If you play a game that is as mad as this one, and deserves wider attention, please e-mail Strange Games: montegue_blister@hotmail.co.uk

Whistle for Your Nipple

After the last post concerning the violent playground game of Jam Sandwiches Strange Games has been inundated by an e-mail. The correspondence, from Steve 'Jumper' Brand, concerns a tortuous playground game presumably only played by boys. Steve writes:
Whistle For Your Nipple is a pointless schoolyard torture game that has almost no elements that make up a normal game but one big one that relates to pain. One player/joker stealthily approaches their victim, grasps their nipple through their school shirt and shouts out, “Whistle for you nipple”. The idea, if it can even be called that, is that the victim must put their lips together and whistle and as soon as they manage to do this then the attacker will relent in their vice-like finger grip of their sensitive body part. Obviously it is very hard, if not impossible, to whistle whilst someone is doing this to you (try it now if you don't believe me) and so the game often ends with confusion swiftly followed by a scream of startled pain, and then a fight.

If you've played something more stupid than this then e-mail:montegue_blister@hotmail.co.uk

Jam Sandwiches

Another violent playground game from Strange Games contributor Duncan Flann. In his words: Jam Sandwiches is a simple, brutal and totally unnecessary playground game of violent punishment. It is named after the popular tea-time snack and just like the ingredients required to make a Jam Sandwich needs a couple of slices of bread and some jam, although in human form. The slices of bread are formed by the two burly lads and the 'jam' is an unaware victim in the school yard. The slices approach this player from opposite directions of the schoolyard at the same time.

Their aim is to create the perfect jam sandwich by hitting (with their stomach and bodies) the 'filling' at exactly the same time. This results in anger, some pain and often a bewildered wilting to the schoolyard floor by the squished 'jam' and occasionally the 'slices of bread'.

Of course the jam player can, if they are quick witted and agile enough, realise what is about to happen and dive out of the way at the very last moment, resulting in the breads smashing headfirst into one another and being toasted.
If you play odd games then contact me: montegue_blister@hotmail.co.uk and tell me all about it...if you want

Crabs

When I was at school violent playground games such as British Bulldog, Jimmy Knacker and the still popular Slapsies were the order of the day, and despite the best efforts of the health and safety, cotton wool cladding, Daily Mail reading, nanny stating, fun killing, idiotic moral majority the odd one or two are still being played today. Strange Games reader Cynthia Curtainpole (possibly not her real name) sent in the delightfully brutal playground game of Crabs.

For 2 players, each holds out their hands and grasps the other's as in the photo with their finger nails held against the insides of the other person's fingers. Now both players squeeze as hard as possible (in a 'crab' like fashion) which forces their nails to dig into their opponent's fingers while all the time their opponent's nails are digging into theirs. The game is to see who can stand the pain and last the longest.
This is a game best suited for players with long (even better, sharp) fingernails. This is a game for tough people. This is a game for girls!
_______________________________________________
If you play a similar unusual game that the world needs to know about then e-mail me (montegue_blister@hotmail.co.uk) and if you do so before 13th November then you will be entered into the competition to win a signed copy of Strange Games the book. See here for details.

Kung Fu Diddymen

Another e-mail to Strange Games from reader Lurch Latronico details a fabulous playground combat game he and his friends enjoy playing. It has the marvellous name of Kung Fu Diddymen.

Lurch writes, "
Kung Fu Diddymen is a difficult violent combat game for only the very fittest of combatants. Two players face each other, bow, then adopt a low crouch. Both knees bent and their bottoms almost touching the floor. A sort of Russian dancer posture...but these are Russian dancers with attitude as both kick out at each other and try to achieve a knockdown. It takes quite a lot of practice just to be able to do this but once you have two players that can do it the fights are hilariously brilliant and occasionally brutal, depending on how high you can kick from a crouched position. The first player to either put their hands down or get knocked over loses. You can play the version where if you put a hand down you lose OR you can allow hands to be placed onto the ground only when a kick is being made."

If you have any odd things that you play contact Strange Games here: montegue_blister@hotmail.co.uk

Siamese Wrestling

Strange Games recently received an e-mail from occasional contributer Maurice Tweddle. In it he described a classic stand-off game he calls Siamese Wrestling.

Maurice writes:"For two players. Each stands facing the other then they reach out with their right hands and grasp the left wrist of their opponent. Now the game begins...you must try and release your own wrist whilst all the time trying to maintain your grip on the wrist of your opponent. There are no further rules, and apart from the clashing of heads almost any techniques go. The first player to lose their grip loses the competition. Bouts are often won by one player swivelling their body so they have their back towards the other's stomach and then pulling down with their held arm.

If you find that both players grips are too strong to enable a winner to emerge then limit the grip to being made only with thumb and index finger."

The accompanying photo shows the lady on the left has released her grip after having her forearm brutally forced back.

Stuck in the Mud Tag & variations

Of the many varieties of tag one of the best is Stuck in the Mud. In case you don't know how to play it...One person is 'on' and tries to tag the rest of the group. If anyone is caught they must remain standing at the place they were tagged with their legs shoulder width apart. And they remain like this for the rest of the game unless one of the un-tagged players can release them. To do this they must crawl between the immobile players legs whilst avoiding being tagged themselves. With the right number of players the game becomes a frenzied one of avoiding being tagged and trying to release team-mates.

Toilet Tag: I've written about Toilet Tag before but it is such a good variation that I make no apologies for highlighting it again. It is played exactly as Stuck in the Mud except that if you are tagged you have to remain immobile in the 'shape' of a toilet: crouched down, knees bent, with one arm held out to your side. Now to be released your team mates simply have to press down your 'flush arm'.

And from regular Strange Games contributor Daryl Hrdlicka comes a variation requiring only a small puppy! Daryl writes, "My daughter and friends have come up with the game of Puppy Tag. They have a small puppy who loves to run and chase people and jump on them, so the rules are you have to stay in motion as much as possible (no standing still for more than 5 seconds) unless the puppy touches you, in which case you freeze until someone touches you and says "Woof woof". When you run the puppy goes after you, but if you stand still he loses interest so it works out nicely. A good way for everyone to get a lot of exercise. I suppose grownups could play it with a larger dog as well, you just need to make sure it's a friendly one!"

Balance Ball Slapsies

Regular readers will know that at Strange Games we love Slapsies. The ultimate, brutal, playground game that has the magical combination of steady nerves, skill and pain. Simply hold your hands together, prayer like, your fingertips touching those of your opponent then try and strike the back of their hand with the palm of your own before they withdraw. Everytime you hit you get another go. The game is perfect and has remained unchanged for decades...but now, there is a new variation. We present Balance Ball Slapsies. Just as violent but in BBS you must kneel and balance on one of those large rubber exercise balls opposite the other player. The first player to fall from their ball or give up because of sore hands loses the game. This brings fantastic new dimensions to the game, you need to temper the speed of your attempted slap with the need to retain balance and stay on your ball, and if your opponent's hands escape you can find yourself in an undignified heap on the floor. Marvellous!

High Noon

High Noon is a game that is a little like a combination of a playground clapping game and rock paper scissors, but is much better than both. It is harder to explain than it is to learn and play...but here goes.
For two players, each faces the other over a table. Like a clapping game each player makes their moves simultaneously. The game begins with both players hand slapping the table (no:1 in accompanying picture). In their second move each player then decides whether to slap their left shoulder (pic 2) which is a safe move or to bring their hand up to their right shoulder (pic 3) which loads the gun, or to fire the gun (pic 4) at their opponent. After this second move each player then slaps the table again (pic 1) in unison and moves to their third move. The Hand Slap move must be made alternatively with one of the other three.
A player successfully shoots the opponent (and wins the game) if they make the 'Fire' move at exactly the same time their opponent makes a 'Reload' move. Also, players can not fire the gun unless it has previously been loaded and they must reload before the each attempt at firing is made.
Once players have learnt the rules then it is best played as fast as possible. Keeping the rhythm whilst watching what your opponent is up to and deciding whether to attempt a shot or a reload become mind-bending at speed. And once you have mastered the basic game why not go for mental meltdown and play the the two arm version.
The video below should (hopefully) make clearer my description of this superb game.

Pegs

Strange Games reader Lemoncat sent in this childhood game, a variation on hide and seek and various defending the base type games.
"Three wooden clothes pegs leaning against the bottom of a wall two either side and one resting on top. Two teams are formed, however many kids are up for it. The first team take it in turns to lob a tennis ball and smash the sticks far and wide, once this is achieved everybody legs it and hides. The other team have to search them out whilst at the same time try to guard against the sticks being replaced neatly against the wall again. If they are this means a win and the other team don't get a turn at hiding and attacking... and so on.
OK, maybe not as glamorous as a face jumping contest at the Fool & Bladder but we used to have great fun as kids playing it."

__________________________________________
Lemoncat writes a sharity music blog called Grooves of Delight, specialising in dusting down and making available again great, mainly instrumental, LPs from the past. If you are looking for 60's kids TV themes played by the Norrie Paramour Orchestra with the cover art of a nubile semi clad woman on a motorbike, then this just might be the place for you

Slapheads

There are some bizarre playground games for two that involve pain. Well known ones such as Feet Stamping, Slapsies and Knuckles and lesser known such as Extreme Rock Paper Scissors. But, there is one that understandably and thankfully never played today: Slapheads.
Slapheads is like the human equivalent of the summer fayre game of Hit the Rat ( a 'rat' is dropped through a drainpipe and the player has to hit it with a baseball bat when it emerges) Here, one person must hold his hands, palms facing inwards, a set distance apart (2 feet or so). The other must now bob his head down between the hands and avoid being slapped in the head. To trial this game I have just played a session with Mrs Blister and it is brilliant fun. Whether it's through fear of reprisals or slowness of reactions the bobber often wins and the slapee is left slapping thin air.
I suppose if this marvellous game were to take off today then the wearing of a safety helmet would be the only update required. Encouraging children to play old fashioned games to help in the fight against obesity is all well and good but not at the expense of a perforated ear drum.

Tackling Childhood Obesity: Modern v Old Fashioned

Modern:
Childhood Obesity is literally a big problem but fortunately Kaiser Permanente have found a solution.... a video game!
"Kaiser Permanente recently launched a video game that teaches kids to eat healthier foods, be more active and manage how much time they spend in front of the computer and television.
Developed by the producer of the "SpongeBob SquarePants," "Monsters, Inc." and "Rugrats" video games, "The Incredible Adventures of the Amazing Food Detective" is the first game of its kind available for free on the Web in both English and Spanish." read the full article
here

Old Fashioned:
A great old street game 'Anything Under the Sun' (a variant of games like 'Shop Windows', 'I sent my Son John', etc) is known under many names such as 'John Bull', 'Odds & Ends' or simply by the category name used to play it, “Boys Names”, “Countries”….
To play: One player stands on the far side of the street – this player is the caller. All other players remain where they were. The caller picks a category and shouts out his challenge,”A boys’ name starting with ‘M’?”
If a player wants to guess they must run to the caller then back to their place then back to the caller once more and shout out their guess. “Is it Montegue?” If more than one player runs then only the one arriving first can guess. If they are correct then places are changed and they become the new caller. Otherwise the game continues.
A great game for reducing obesity and (if you select the category Countries) increasing your knowledge of geography.
If only some bright spark would make a computer version of it.

strange games no:172
Strange Games is indebted to Ducky for this superb chanted intro to the game:
Boys, Girls
Fruits or Flowers
Ice Cream, Cake or Candy
Anything under the sun, except dirty rotten bubble gum

Hopping Bulldog

Hopping Bulldog is a great lost street game with similarities to Dance, Fight or Windmill and of course British Bulldog and is surely due a revival amongst street games enthusiasts.

One player stands in the middle of the street, balanced on one leg with his arms crossed. All other players stand facing him on the kerb. The centre player now chooses one, and only one, to cross first. This player must now try to get to the other side of the street but must travel in a likewise fashion by hopping with his arms crossed. It is the job of the center player to crash into him with the aim of knocking him over/getting him to put a foot down before he gets to the other side of the street. If he is successful in this spoiling activity then the travelling player is captured and joins with the centre. Another victim is then picked. If, however the travelling player successfully gets to the far side undisturbed (or if the centre player falls/puts foot down) then all the other players must hop across at once. The centre player attempts to disrupt and capture as many as possible.
The game continues with more and more 'hoppers' becoming centre players and eventually a solitary winning crosser is left.

web: hopping increases bone density research
strange games no:167

World Conker Championships: Conker Facts & Terminology

With the 2007 World Conker Championships being held on the Green at Ashton, Northamptonshire on 14th October it seems appropriate that Strange Games makes a post. Everyone is familiar with the game itself so this post concentrates on some of the more unusual rules, terminology and facts that are associated with the king of seed sports.

~Conkers is also known as ‘Cheggies’, ‘Hongkongs’, ‘Cobs’ and best of all ‘Obbley-onkers
~Flat conkers are known as ‘cheesers’ or ‘cheese cutters’
~Old conkers are known as ‘seasoners’, ‘yearsies’ or ‘second yearsers

~First to call out ‘strings’, ‘clinks’, ‘tangles’ or ‘snags’ when you get tangled strings gets another go.

~Hardening methods: bake for an hour, leave in dark drawer for a year, soak in soda solution or vinegar but best of all : pass the conker through the digestive system of a pig!

Having first strike is an advantage and can be gained with the use of the following rhymes,
Bagsie first cracks’,
‘Idly idly ack – my first smack’,
Hobily hobily honker my first conker’,
'Obbly oh, my first go’.

If a conker is knocked out of opponents hands, shout ‘stamps’ and jump on it! But if they shout ‘no stamps’ first you can’t.

In the 1970's a re-usable toy conker was produced made from plastic. It never caught on, presumably because of the above 'stampsies' rule plus it is a stupid idea to begin with.

In 1952 Huw Wheldon, for some reason, suggested a televised conker competition, The Conker King. Tens of thousands of children applied to enter. The finale pitted a 460-er a 1136-er, a 2385-er and a 3367-er together. The winner became a 7351-er!

strange games no:166

Spit Racing / Spitfires ~a very strange racing game

It is not our job at Strange Games to comment upon and judge games, rather we are a conduit for unusual activities. And if you are looking for an extremely unusual game that combines athleticism, stupidity with possible hygiene issues then you need look no further than Spit Racing.
Suggested by reader Duncan Flann, who remembers playing it as a youth in the 1970s, Spit Racing (or Spitfires) appears to have died a death with that decade.

The simple, and disgusting, idea is that players race against each other by spitting saliva as far forward as possible then rush to the point it hits the ground. Then they must spit again. And so on until they reach the finishing line first and are declared the winner. Obviously a combination of solid running and spitting ability is required to be good at the game. Duncan writes: "I remember that the fastest time achieved for the 100m was about 90 seconds. Although there was quite a strong following wind that day."

strange games no:165

Human Battering Ram

Yesterday's post on Piggy Back Fighting led to a missive from Resh Dorka (Strange Games' expert on playground stupidity) detailing a pleasingly violent variation he played as a child.
Human Battering Ram is best played with a large number of players. Everyone gets into groups of three people and then every group bar one forms a Piggy Back Horse as detailed in the previous post (two players form the horse, one rides them). The sole remaining team of three now forms a human battering ram: basically two players hoist the third onto their shoulders so that he is horizontal to the ground with his feet facing forwards - some players prefer to hold the 'ram' under their arms. Play commences with the battering ram rushing at horses and riders, their aim being to knock a rider off his mount. That team will then be out of the game. Play continues until a victorious horse and rider remains.
strange games no:157

More Piggy Back Fighting

The last post on Kibasen prompted the following mail from Herbert Rowsell (Strange Games Expert on Playground Games):

"Monty, I remember a piggy back game very similar to Kibasen being played on the school playing fields. It was a more complicated version of piggy back fighting in the sense that it was really horse back fighting. A couple of boys would form a horse by one bending down behind the other and placing his arms around the standing boy's waist - a little like the position needed to be a pantomime horse. A third boy, the rider, would now climb upon his back. Other groups of three boys would form their horse and riders and then battles would commence. Horses would charge into each other and the riders would attempt to pull others off their mounts - thus securing victory. A relatively harmless game as long as it was played on grass although I do remember it being banned when an irresponsible boy brought in some pool cues to use as lances and tried to have a jousting competition."

the attached picture is a Picasso sketch showing how to make a horse
strange games no:156

Sitting Ducks

There is nothing like the expectation of pain to make a game more interesting.
Sitting Ducks is the playground equivalent of the fairground game where you must shoot moving ducks to win a prize.

The ‘ducks’ are created by players finding a narrow playground wall and walking back and forth along it. The shooter stands 15 meters or so away from the wall with his supply of footballs. He has a limited number of shots of the footballs to knock as many ‘ducks’ off the wall as possible. It adds a frisson of excitement to the game if the drop from the wall for the ducks is of a reasonable height.

strange games no:150

Spectacular Deaths

My recent post about strange games to play in the sand dunes led to friend and correspondent Maurice Tweddle to write in and remind me of a game that we used to play together as callow youths: Spectacular Deaths. Although it can be played anywhere with soft ground the perfect environment is the sand dune.
The premise of the game is simple, one must die in response to the other player's imaginary gunfire, and the death must be as spectacular as possible. This leads to much clutching of chests, cartwheeling through the air, falling backwards off the tops of dunes, jerking your body in response to machine gun fire and perfecting the head snap whiplash response to the superbly accurate hit man hiding behind the pampas grass. And once one has mastered all these spectacular deaths there is the ultimate dune death of the hand-grenade lobbed into the sand bunker: a leap through the air with forward somersault to land triumphant (and dead) on your back.


strange games
no:139

Chant Intro for Rock Paper Scissors

Grace Jefford, Strange Games' Brighton Correspondent, has described this brilliant chanted intro to Rock Paper Scissors that is currently sweeping the country.
Opponents face each other, hands together and fingertips touching. Both chant,"Tic-Tac-Toe" and on each beat brush the backs of their hands together. Then they chant, "Give me high" - clap their right hands up high, "Give me low" - clap their hands down low. Then each player interlocks their fingers and flexes their hands to the rhythm of the chant, "Give-me-three-in a-row". Now each makes a fist of their right hand and tap it into their left, quickly, to the beat of "Polly-got-shot-by a-U-F-O". This part is performed at double the speed of the previous parts and after the 'O' of UFO each player shows either Rock, Paper or Scissors.
If there is a tie then "Polly got shot..." is repeated and players draw again.


Once a winner has been found a punishment is now given to the loser. The losing player turns around whilst the winner pokes them in the back with the finger of their choice. The loser has one guess at which finger poked them, and if they guess correctly the game ends there. If they guess incorrectly then the winner extracts their punishment: with a fist they bash the loser on the inner arm in time to the chant of "I-win-you-lose-I-give-you-a-big-fat-bruise"

Marvellous. Thank you once again to Grace Jefford for describing this variation on the game.

strange games no:134