Many computer games are representations of the real world. NYU’s Interactive Telecommunications graduate program however decided to see what happens when you convert a computer world into a real life one and so Pac Manhattan was born.
Utilising a six by four block of Manhattan for the course, one player is dressed as the pacman and four others are dressed as the ghosts Pinky, Blinky, Inky and Clyde from the classic 80's arcade game. Five other controlling players are needed. These ‘generals’ sit together in room and control one player each using a mobile phone. They can't actually see the players that they are controlling but whenever a pacman or a ghost gets to a street intersection they must then report their position and the ghosts are told the pacman’s state but NOT his position.
As in the computer game the pacman's state can change by eating one of the corner power-ups. These are imaginary, but fixed in position before the game starts by the generals, and provide the pacman with invincibility for two minutes and he can then be directed to chase ghosts. If he catches one then that player has to return to the game's starting position before being able to chase again. Point are gained for the total distance the pacman achieves before being caught.
pacmanhatten website
strange games no:163
Utilising a six by four block of Manhattan for the course, one player is dressed as the pacman and four others are dressed as the ghosts Pinky, Blinky, Inky and Clyde from the classic 80's arcade game. Five other controlling players are needed. These ‘generals’ sit together in room and control one player each using a mobile phone. They can't actually see the players that they are controlling but whenever a pacman or a ghost gets to a street intersection they must then report their position and the ghosts are told the pacman’s state but NOT his position.
As in the computer game the pacman's state can change by eating one of the corner power-ups. These are imaginary, but fixed in position before the game starts by the generals, and provide the pacman with invincibility for two minutes and he can then be directed to chase ghosts. If he catches one then that player has to return to the game's starting position before being able to chase again. Point are gained for the total distance the pacman achieves before being caught.
pacmanhatten website
strange games no:163
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